Dismember
Dismember is a threshold melee ability. It costs 0 adrenaline and has a 24-second cooldown. Each component hit has a base damage range of 25–35% of ability damage.
thresholdmelee
Cooldown
24s
Adrenaline
0
Component hit (% ability damage)
25–35% per hit
Hits
Additional delays follow the activation’s base hit delay.
| Hit | Additional hit delay | Attack | Base hit % ability damage |
|---|---|---|---|
| 1 | 1 tick (0.6s) | Dismember Hit | 25–35% |
| 2 | 3 ticks (1.8s) | Dismember Hit | 25–35% |
| 3 | 5 ticks (3s) | Dismember Hit | 25–35% |
| 4 | 7 ticks (4.2s) | Dismember Hit | 25–35% |
| 5 | 9 ticks (5.4s) | Dismember Hit | 25–35% |
| 6 | 11 ticks (6.6s) | Dismember Hit | 25–35% |
| 7 | 13 ticks (7.8s) | Dismember Hit | 25–35% |
| 8 | 15 ticks (9s) | Dismember Hit | 25–35% |