Hurricane
Hurricane is a threshold melee ability. It costs 25 adrenaline and has a 20.4-second cooldown. Base damage differs between component hits.
thresholdmelee
Cooldown
20.4s
Adrenaline
25
Component hit (% ability damage)
Varies by hit
Hits
Additional delays follow the activation’s base hit delay.
| Hit | Additional hit delay | Attack | Base hit % ability damage |
|---|---|---|---|
| 1 | 0 ticks (0s) | Hurricane 1 | 135–165% |
| 2 | 0 ticks (0s) | Hurricane 2 | 155–185% |