Slaughter
Slaughter is a threshold melee ability. It costs 25 adrenaline and has a 30-second cooldown. Each component hit has a base damage range of 80–100% of ability damage.
thresholdmelee
Cooldown
30s
Adrenaline
25
Component hit (% ability damage)
80–100% per hit
Hits
Additional delays follow the activation’s base hit delay.
| Hit | Additional hit delay | Attack | Base hit % ability damage |
|---|---|---|---|
| 1 | 1 tick (0.6s) | Slaughter Hit | 80–100% |
| 2 | 4 ticks (2.4s) | Slaughter Hit | 80–100% |
| 3 | 7 ticks (4.2s) | Slaughter Hit | 80–100% |
| 4 | 10 ticks (6s) | Slaughter Hit | 80–100% |
| 5 | 13 ticks (7.8s) | Slaughter Hit | 80–100% |
| 6 | 16 ticks (9.6s) | Slaughter Hit | 80–100% |