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Slaughter

Slaughter is a threshold melee ability. It costs 25 adrenaline and has a 30-second cooldown. Each component hit has a base damage range of 80–100% of ability damage.

Slaughter
thresholdmelee
Cooldown
30s
Adrenaline
25
Component hit (% ability damage)
80–100% per hit

Hits

Additional delays follow the activation’s base hit delay.

HitAdditional hit delayAttackBase hit
% ability damage
11 tick (0.6s)Slaughter Hit80–100%
24 ticks (2.4s)Slaughter Hit80–100%
37 ticks (4.2s)Slaughter Hit80–100%
410 ticks (6s)Slaughter Hit80–100%
513 ticks (7.8s)Slaughter Hit80–100%
616 ticks (9.6s)Slaughter Hit80–100%