Snipe
Snipe is a threshold ranged ability. It costs 0 adrenaline and has a 60-second cooldown. Each component hit has a base damage range of 300–360% of ability damage.
thresholdranged
Cooldown
60s
Adrenaline
0
Component hit (% ability damage)
300–360% per hit
Action time
3 ticks (1.8s)
Hits
Channel ticks count from activation.
| Hit | Channel tick | Attack | Base hit % ability damage |
|---|---|---|---|
| 1 | 3 | Snipe Hit | 300–360% |