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Snipe

Snipe is a threshold ranged ability. It costs 0 adrenaline and has a 60-second cooldown. Each component hit has a base damage range of 300–360% of ability damage.

Snipe
thresholdranged
Cooldown
60s
Adrenaline
0
Component hit (% ability damage)
300–360% per hit
Action time
3 ticks (1.8s)

Hits

Channel ticks count from activation.

HitChannel tickAttackBase hit
% ability damage
13Snipe Hit300–360%