Mage Arena I
- Difficulty
- Experienced
- Length
- Short
Where to start
Speak to Kolodion at the Mage Arena bank located in level 53 Wilderness.
Requirements
60 Magic [not boostable] [required to start]
Warning: This quest requires travel to the deep, level 56 Wilderness. Caution must be taken not only getting to the arena but also during the miniquest. Player-killers are able to attack you while you are doing the minigame fight.Ironman
Encounters
Kolodion in the form of a Black Demon (level 112)
Items to bring
Runes or a powered staff to fight Kolodion
Something to cut webs (knife, slash weapon, or any Wilderness sword)
Quest rewards
0 quest points
Once Kolodion is defeated, the mini quest ends and players will be teleported out of the arena, and Kolodion will congratulate them on a fight well fought. He will then ask players to choose their God. To do this, head into the nearby 'Sparkling pool' and you will come out near a staff merchant. Head past him into the room with the three god statues. Now, choose your god and pray at the relevant statue. Players will then receive one of the god capes, determined by which god is prayed to. After receiving the cape, head back south and speak to the chamber guardian to receive one of the god staves which will be the matching partner to the cape.
Note: Players can receive multiple god capes of the same or different variant, either now or later, by praying again at the relevant statue.
To unlock the god spells and use them outside of the arena, they must be cast 100 times inside the arena (you can enter the arena using the lever on the north side of the arena). The best method would be to only bring 100 casts of the spell you want to unlock, together with some prayer potions for Protect from Magic or cheap food like wines. As for equipment, bring the god staff of the spell of your choosing, wear either cheap/replaceable prayer items to pray Protect from Magic longer, or black d'hide armour to have cheap high magic defence, should you choose to tank them with food, rather than praying. Although not a consistently reliable strategy due to aggression from other NPCs, the battle mages can be stuck/safespotted on the skeletons in the arena (cast at max range) to save food and prayer. You do not need to deal damage with the spell, only cast it 100 times, so the d'hide armour is a very cheap high-defence choice. Check your items lost on death screen to make sure you aren't bringing more than necessary. Staying on the south side of the arena will help avoid attention from PKers or players running by.
Note: PK Skull Prevention is useful here as Player Killers are able to dress up as Saradomin mages and hop worlds in order to skull-trick players into losing all of their items. Also note, due to having to cast the spells manually, hiding the attack option won't prevent getting tricked. To avoid getting skull-tricked, you can wield the Void Knight Mace, Staff of the Dead, or Staff of Light to auto-cast their respective spells.
To obtain other god staves to cast other god spells outside the arena, talk to the Chamber guardian (who will charge 80,000 coins per staff) and then cast the other spell 100 times in the arena.
God staves cannot be wielded with the cape of another god; for example, the Saradomin cape may not be worn while wielding a Guthix staff. Unequip one set before wielding another. The Charge spell can also be cast at 80+ Magic.
{| class="wikitable lighttable"
|+ Runes required to learn each spell
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| Total || 600 || 900 || 700
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